object - objectX - mission


void ShowArea(int nIFFMask, int nX, int nY, int nZ, int nRange, int nShowFlags)

Scope: private

Parameters
nX,nY,nZ - location
nRange - range
nShowFlags - combination of following flags: showAreaPassives, showAreaBuildings, showAreaUnits.

Return values
none

Description
It removes fog of war for players specifien in nIFFMask. By parameter nShowFlags you can also force to show in this area units, buildings and passive objects (bridges etc.).

See also