objectX object
object +-- objectX
Description
Special unnamed object. It contains functions which are common for campaign and mission object. There are no scripts of this type.
Functions
(All functions are static)
void SaveCameraPosition() void RestoreCameraPosition() void SaveCameraPosition2(int nCameraNum) void RestoreCameraPosition2(int nCameraNum) void LookAt(int nX, int nY, int nZ, int nAlpha, int nViewNum, int nTunnel, int nWorldNum) void LookAt(int nX, int nY, int nZ, int nAlpha, int nViewNum, int nTunnel, int nWorldNum, int nCameraNum) void LookAt(int nX, int nY, int nZ, int nAlpha, int nViewNum, int nTunnel, int nWorldNum, int nDelay) void LookAt(int nX, int nY, int nZ, int nAlpha, int nViewNum, int nTunnel, int nWorldNum, int nDelay, int nCameraNum) void EnableCameraMovement(int nEnable) void EnableInterface(int nEnable) void ShowVideo(string strVideoName) void MessageBox(string strMessage) void SetAvailableWorlds(int nWorldsMask) int GetAvailableWorlds() void EndGame(string strOutro) void SetTime(int nDayTick) int GetDifficultyLevel() void SendCustomEvent(int nParam1, int nParam2, int nParam3, int nParam4, int nParam5) void EnableGameFeature(int nFeature, int bEnable) void PlayTrack(string strTrack) void PlayWave(string strWave) void PlayWave(string strWave, int nVolumeID)
Enums
Player races:
raceUCS raceED raceLC
Game Features [MP]:
lockResearchDialog lockConstructionDialog lockUpgradeWeaponDialog
Volume ID [MP]:
volumeFX volumeTrack volumeUnitTalk volumeBaseTalks volumeInterface volumeEnvironment