object - objectX - mission


void DamageArea(int nIFFMask, int nX, int nY, int nZ, int nRange)

Scope: private

Parameters
nIFFMask - players to hit
nX,nY,nZ - location
nRange - range

Return values

Description
Damage all units closer than nRange the specified point. nIFFMask contains bits representing players which will be affected by this command. (e.g. set it to 3 to damage units of players 0 and 1)

See also
KillArea, HideArea, ShowArea