object - commandobject - unit


void CallFreeze(int nFreezeTicks)

Scope: private

Parameters
nFreezeTicks - count of ticks by which unit should not move.

Return values
none

Description
Calling of this function will cause, that by period nFreezeTicks unit will stay (but can e.g. fire at this time), but if before this function execution next "Call*" function will be called then this function will be not executed.

See also
IsFroozen