object - player


void SetPointToGuard(int nPointNum, int nX, int nY, int nZ)

Scope: public

Parameters
nPointNum - point number
nX,nY,nZ -coordinates

Return values
none

Description
Specifies places where deffensive platoons should stay  point 0 for seond platoon, point 1 for third etc. (the first platoon always stays in base.

See also
SetPointToAssemble