object - player


void SetMaxHelicopterPlatoonSize(int nSize)

Scope: public

Parameters
nSize - number of helicopters in each platoon (if nSize<1 results may be unpredictable)

Return values
none

Description
Sets the size of platoon of helicopters. forgive me if helicopters are not divided into platoons, but I am not an expert and from my point it is platoon :-)

See also
SetMaxTankPlatoonSize, SetMaxShipPlatoonSize