object - player


void SetDefaultUnitsRecyclePercent(int nPercent)

Scope: public

Parameters
nPercent - percent of value of units given to player when unit is sold.

Return values
none

Description
[MP]
If unit have HP smaller then maximal then player get smaller CR proportional to HP.
Recycle percent for some particular unit can be changed with function SetObjectRecyclePercent.

See also