void SetBuildingTypeRecyclePercent(int nBuildingType, int nPercent)
Scope: public
Parameters
nBuildingType - type of building to set recycle percent (see enums in mission object).
nPercent - percent of value of this building given to player when this building is sold.
Return values
none
Description
[MP]
If nBuildingType == -1 then this function sets nPercent for all building types.
Ff nPercent == 0 then building can't be sold.
If building have HP smaller then maximal then player get smaller CR proportional to HP.
See also