object - player


void LookAt(int nX, int nY, int nZ, int nAlpha, int nView, int nTunnel)

Scope: public

Parameters
nX,nY,nZ - camera location
nAlpha - orientation
nView - view angle
nTunnel - 1 for tunnels 0 for surface

Return values
none

Description
It moves camera to the point specified by parameters. Most of parameters can be replaced by -1 and in that case the value will be get from current camera position.

See also
DelayedLookAt