object - player



int IsPointLocated(int nX, int nY)
int IsPointLocated(int nX, int nY, int nZ)

Scope: public

Parameters
nX - X-coordinate
nY - Y-coordinate
nZ - 0/1 ground/tunnels

Return values
true/false

Description
Returns if points is "located" which means what there is no black fog there.

See also