Index


Object identfiers for scripts

Chasis and weapon:  ED  UCS  LC
Buildings:  ED  UCS  LC
Researches:  ED  UCS  LC  Neutral
Artifacts:  Normal  Special

Tables below contains two columns. Identifier in first column is special name representing some object which you can use as parameter for some functions described below. Name in second column is language-specific name for this object displayed in game. Names here are from English version of The Moon Project. Names in other language versions are the same or very similar. Numbers 1,2,3 at the end of identifiers are for upgrades of chasis/weapons/researches.
In The Moon Project there is a special research "RES_MISSION_PACK1_ONLY" used as a preceding research for all "MP" researches. This research must be added at begin of game for each player to enable new "MP" researches.

Chasis and weapon identifiers
This object identifiers can be used to create units from scripts with function player.CreateUnit, or player.CreateUnitEx.
You can only put valid weapon on valid chasis, if you are not sure which weapon can be put on some chasis check it in "Construction Center".

Identifier Name
ED chasis
EDUBU1 Gruz
EDUFAKE1 Fake TT
EDUFAKE2 Fake ZT
EDUFAKE3 Fake HT
EDUST1 TT 100 Pamir
EDUST2 TT 110 Pamir
EDUST3 TT 120 Pamir
EDUMI1 ZT 200 Minelayer
EDUMI2 ZT 210 Minelayer
EDUOH1 ZK Taiga
EDUMT1 ZT 100 Siberia
EDUMT2 ZT 101 Siberia
EDUMT3 ZT 102 Siberia
EDUSPY1 NEO
EDUMW1 TK 100 Caspian
EDUMW2 TK 110 Caspian
EDUMW3 TK 111 Caspian
EDUHW1 TL 70 Volga
EDUHW2 TL 80 Volga
EDUHT1 HT 400 Kruszchev
EDUHT2 HT 500 Kruszchev
EDUHT3 HT 600 Kruszchev
EDUBT1 HT 800 Ural
EDUBT2 HT 900 Ural
EDUSS1 ESS 30 Irkutsk
EDUSS2 ESS 40 Irkutsk
EDUSS3 ESS 50 Irkutsk
EDUBS1 ESS 200 Leviathan
EDUBS2 ESS 300 Leviathan
EDUA11 MI 106 Cossack
EDUA12 MI 107 Cossack
EDUA21 MI 140 Grozny
EDUA22 MI 150 Grozny
EDUA31 MI 200 Han
EDUA32 MI 210 Han
EDUA41 MI 300 Thor
EDUA42 MI 310 Thor
EDUAS1 MI 27 Boyar
EDUMM11 Truck
EDUMM21 Truck
EDUMM31 Heavy Tank
EDUMM41 Tank
EDUUT Unit Transporter [MP]
EDUSTEALTH STEALTH [MP]
EDUSPECIAL Ruslan [MP]
EDUSM1 Kiev [MP]
EDUSM2 Kiev II [MP]
EDUCTF CTF Flag [MP]
ED weapons
EDWMM21 150 mm Cannon (for EDUMM21)
EDWMM31 105 mm Cannon (for EDUMM31)
EDWMM41 105 mm Cannon (for EDUMM41)
EDWMM42 105 mm Cannon (for EDUMM41)
EDWCH1 20 mm Chaingun
EDWCH2 20 mm Double Chaingun
EDWCA1 105 mm Cannon
EDWCA2 105 mm Double Cannon
EDWSR1AB Rocket Launcher (for Pamir)
EDWSR2AB Double Rocket Launcher
EDWSR1 Rocket Launcher
EDWSR2 Rocket Launcher upg.1
EDWSR3 Rocket Launcher upg.2
EDWSL1 Laser Cannon
EDWSL2 Laser Cannon upg.1
EDWSL3 Laser Cannon upg.2
EDWSI1 Ion Cannon
EDWSI2 Ion Cannon upg.1
EDWHC1 120 mm Cannon
EDWHC2 120 mm Double Cannon
EDWMR1 Heavy Rocket Launcher
EDWMR2 Heavy Rocket Launcher upg.1
EDWMR3 Heavy Rocket Launcher upg.2
EDWHCShip1 120 mm Artillery
EDWHCShip2 120 mm Double Artillery
EDWMRShip1 Long Range Rocket Launcher
EDWMRShip2 Long Range Rocket Launcher upg.1
EDWMRShip3 Long Range Rocket Launcher upg.2
EDWHR1 Ballistic Rocket Launcher
EDWHL1 Heavy Laser Cannon
EDWHL2 Heavy Laser Cannon upg.1
EDWHL3 Heavy Laser Cannon upg.2
EDWHI1 Ion Cannon (heavy tank)
EDWHI2 Ion Cannon upg. (heavy tank)
EDWAC1 20 mm Chaingun (air unit)
EDWAC2 20 mm Double Chaingun (air unit)
EDWAR1 Rocket Launcher upg.1 (air unit)
EDWAR2 Rocket Launcher upg.2 (air unit)
EDWAMR1 Heavy Rocket Launcher (air unit)
EDWAMR2 Heavy Rocket Launcher upg.1 (air unit)
EDWAB1 Bomb Bay (3 bombs)
EDWAB2 Bomb Bay (5 bombs)
EDCAA1 AA Gun [MP]
EDWSPECIAL AAR [MP]
EDWAN1 Antirocket [MP]
EDWAA1 AA Gun [MP]
EDWEQ1 Earthquake gen. [MP]
EDWEQ2 Earthquake gen.upg.1 [MP]
EDWSHR1 Nuclear warheads [MP]
EDWSHR2 Nuclear warheads upg.1 [MP]
EDCART Artillery (building) [MP]
EDWART Artillery (ship) [MP]
ED special equipment
EDSCA1 Carrier
EDSACA1 Container Hook
EDSCREAMER1 Noise Generator
EDSCREAMER2 Noise Generator upg.1
EDSCREAMER3 Noise Generator upg.2
EDREPAIR1 Repairer
EDREPAIR2 Repairer upg.1
EDREPAIR3 Repairer upg.2
EDBANNER Banner
EDSUT Transport hook [MP]
EDSBC1  Buildings capturer [MP]
UCS chasis
UCSUBU1 Mammoth
UCSUMI1 Minelayer
UCSUMI2 Minelayer II
UCSUSL1 Tiger
UCSUSL2 Tiger II
UCSUSL3 Tiger III
UCSUML1 Spider
UCSUML2 Spider II
UCSUML3 Spider III
UCSUHL1 Panther
UCSUHL2 Panther II
UCSUHL3 Panther III
UCSUBL1 Jaguar
UCSUBL2 Jaguar II
UCSU4L1 Grizzly
UCSU4L2 Grizzly II
UCSU4L3 Grizzly III
UCSUSS1 Shark
UCSUSS2 Shark II
UCSUSS3 Shark III
UCSUBS1 Hydra
UCSUBS2 Hydra II
UCSUBS3 Hydra III
UCSUA11 Gargoyle
UCSUA12 Gargoyle II
UCSUA13 Gargoyle III
UCSUA21 Bat
UCSUA22 Bat II
UCSUA31 Dragon
UCSUA32 Dragon II
UCSUAS1 Condor
UCSUOH1 Harvester
UCSUOH2 Harvester II
UCSUOH3 Harvester III
UCSUAH1 Harvester IV
UCSUAH2 Harvester V
UCSUAH3 Harvester VI
UCSUCS Cargo Salamander [MP]
UCSUUT Unit Transporter [MP]
UCSUSM1 Orca [MP]
UCSUSM2 Orca II [MP]
UCSUCTF CTF Flag [MP]
UCS weapons
UCSWTCH1 20 mm Chaingun (Tiger)
UCSWTCH2 20 mm Chaingun upg.1 (Tiger)
UCSWTSP1 Plasma Cannon (Tiger)
UCSWTSP2 Plasma Cannon upg.1 (Tiger)
UCSWTSR1 Rocket Launcher (Tiger)
UCSWTSR2 Rocket Launcher upg.1 (Tiger)
UCSWTSR3 Rocket Launcher upg.2 (Tiger)
UCSWBMR1 Heavy Rocket Launcher (Panter/Jaguar)
UCSWBMR2 Heavy Rocket Launcher upg.1 (Panther/Jaguar)
UCSWBMR3 Heavy Rocket Launcher upg.2 (Panther/Jaguar)
UCSWBSR1 Rocket Launcher (Panther/Jaguar)
UCSWBSR2 Rocket Launcher upg.1 (Panther/Jaguar)
UCSWBSR3 Rocket Launcher upg.2 (Panther/Jaguar)
UCSWBHP1 Heavy Plasma Cannon
UCSWBHP2 Heavy Plasma Cannon upg.1
UCSWBHP3 Heavy Plasma Cannon upg.2
UCSWSCH1 20 mm chaingun (Spider)
UCSWSCH2 20 mm chaingun (Spider)
UCSWTSG1 Grenade Launcher (Tiger)
UCSWTSG2 Grenade Launcher (Tiger)
UCSWBHG1 Grenade Launcher (Panther/Jaguar)
UCSWBHG2 Grenade Launcher (Panther/Jaguar)
UCSWSSP1 Plasma Cannon (Spider)
UCSWSSP2 Plasma Cannon (Spider)
UCSWSSR1 Rocket Launcher (Spider)
UCSWSSR2 Rocket Launcher (Spider)
UCSWSSR3 Rocket Launcher (Spider)
UCSWSMR1 Heavy Rocket Launcher (Spider/Jaguar)
UCSWSMR2 Heavy Rocket Launcher (Spider/Jaguar)
UCSWDSR1 Rocket Launcher (Grizzly/Hydra)
UCSWDSR2 Rocket Launcher (Grizzly/Hydra)
UCSWDSR3 Rocket Launcher (Grizzly/Hydra)
UCSWDMR1 Heavy Rocket Launcher (Grizzly/Hydra)
UCSWDMR2 Heavy Rocket Launcher (Grizzly/Hydra)
UCSWDHP1 Heavy Plasma Cannon (Grizzly/Hydra)
UCSWDHP2 Heavy Plasma Cannon (Grizzly/Hydra)
UCSWACH1 20 mm Chaingun (Gargoyle)
UCSWACH2 20 mm Double Chaingun (Gargoyle)
UCSWASR1 Rocket Launcher (Gargoyle)
UCSWASR2 Rocket Launcher upg.1 (Gargoyle)
UCSWAMR1 Heavy Rocket Launcher (Bat/Dragon)
UCSWAMR2 Heavy Rocket Launcher upg.1 (Bat/Dragon)
UCSWAPB1 Bomb Bay (Bat/Dragon)
UCSWAPB2 Bomb Bay upg.1 (Bat/Dragon)
UCSWTSC1 Cannon 105mm [MP]
UCSWTSC2 Double Cannon 105mm [MP]
UCSWBHC1 Double Cannon 120mm [MP]
UCSWBHC2 Quad Cannon 120mm [MP]
UCSCAA1 AA PlasmaGun [MP]
UCSCAA2 AA PlasmaGun II [MP]
UCSWAP1 Gargoil Plasma Cannon [MP]
UCSWAP2 Gargoil Plasma Cannon m2 [MP]
UCSWAN1 Antirocket [MP]
UCSWEQ1 Earthquake gen. [MP]
UCSWEQ2 Earthquake gen.upg.1 [MP]
UCSWSHR1 Plasma warheads [MP]
UCSWSHR2 Plasma warheads upg.1 [MP]
UCSCART Artillery [MP]
UCS special equipment
UCSWSH1 Shadow Generator
UCSWSH2 Shadow Generator
UCSWSH3 Shadow Generator
UCSRADAR1 Radar
UCSREPAIR1 Repairer
UCSREPAIR2 Repairer upg.1
UCSBANNER Banner
UCSSUT Transport hook [MP]
UCSSBC1 Buildings capturer [MP]
LC chasis
LCULU1 Lunar m1
LCULU2 Lunar m2
LCULU3 Lunar m3
LCUMO1 Moon m1
LCUMO2 Moon m2
LCUMO3 Moon m3
LCUCR1 Crater m1
LCUCR2 Crater m2
LCUCR3 Crater m3
LCUCU1 Crusher m1
LCUCU2 Crusher m2
LCUCU3 Crusher m3
LCUHT1 Crion
LCUHERO Fang 
LCUOB1 Phobos
LCUME1 Meteor m1
LCUME2 Meteor m2
LCUME3 Meteor m3
LCUBO1 Thunderer m1
LCUBO2 Thunderer m2
LCUAS1 Mercury
LCUUFO Alien craft
PROTOTYPE PROTOTYPE
LCUFG1 Fat Girl c2 [MP]
LCUFG2 Fat Girl c3 [MP]
LCUFG3 Fat Girl c4 [MP]
LCUSF1 Super Fighter [MP]
LCUSF2 Super Fighter m2 [MP]
LCUUT Unit Transporter [MP]
LCUTD Tunnel Digger [MP]
LCUNH New Hope [MP]
LCUCTF CTF Flag [MP]
LC weapons
LCWCH1 20 mm Chaingun
LCWCH2 20 mm Double Chaingun
LCWSR1 Rocket Launcher
LCWSR2 Rocket Launcher upg.1
LCWSR3 Rocket Launcher upg.2
LCWSL1 Electro-Cannon
LCWSL2 Electro-Cannon upg.1
LCWSS1 Sonic Cannon
LCWSS2 Sonic Cannon upg.1
LCWMR1 Heavy Rocket Launcher
LCWMR2 Heavy Rocket Launcher upg.1
LCWMR3 Heavy Rocket Launcher upg.2
LCWHL1 Heavy Electro-Cannon
LCWHL2 Heavy Electro-Cannon upg.1
LCWHS1 Heavy Sonic Cannon
LCWHS2 Heavy Sonic Cannon upg.1
LCWHC1 Plasma Cannon
LCWHERO Plasma Beam Projector 
LCWAC1 Chaingun (air unit)
LCWAC2 Chaingun upg.1 (air unit)
LCWAR1 Rocket Launcher (air unit)
LCWAR2 Rocket Launcher upg.1 (air unit)
LCWAMR1 Heavy Rocket Launcher (air unit)
LCWAMR2 Heavy Rocket Launcher upg.1 (air unit)
LCWAS1 Heavy Sonic Cannon (air unit)
LCWAS2 Heavy Sonic Cannon upg.1 (air unit)
LCWUFO Alien Weapon
LCCAA1 AA Rocket Launcher [MP]
LCWAA1 AA Rocket Launcher [MP]
LCWAN1 Antirocket [MP]
LCWNH Plasma Beam [MP]
LCWEQ1 Earthquake gen. [MP]
LCWEQ2 Earthquake gen.upg.1 [MP]
LCCART Artillery [MP]
LC special equipment
LCSOB1 Detector m1
LCSOB2 Detector m2
LCSSHR2 Shield Recharger m2
LCSSHR3 Shield Recharger m3
LCSREG1 Regenerator m1
LCSREG2 Regenerator m2
LCSREG3 Regenerator m3
LCBANNER Banner
LCSUT Transport hook [MP]
LCSBC1 Buildings capturer [MP]

Building identifiers
Building identifiers can be used to enable or disable build of some types of buildings in mission or base by function player.EnableBuilding. Note that calling this function for some special buildings (like silos or solar battery) doesn't have effect. Also AI does not takes care of this fuction so you can only disable buildings for human players not for AI players.

Identifier Name
ED buildings
EDBBA Vehicle Production Center
EDBFA Weapons Production Center
EDBPP Power Plant
EDBMI Mine
EDBRE Refinery
EDBTC Transport Base
EDBRC Research Center
EDBAB Supply Depot 
EDBWB Ship Yard
EDBPB Pillbox
EDBST Small Tower
EDBBT Large Tower
EDBBC Missile Control Center
EDBHQ Headquarters
EDBSI Silo
EDBRA Radar
EDBEN1 Tunnel entrance
EDBEN2 Tunnel entrance
EDBSS Space port
EDBLZ Landing Zone
EDBBBA Vehicle Production Center
EDBBFA Weapons Production Center
EDBBPP Power Plant
EDBBMI Mine
EDBBRE Refinery
EDBBTC Transport Base
EDBBRC Research Center
EDBBAB Supply Depot 
EDBBWB Ship yard
EDBBPB Pillbox
EDBBST Small Tower
EDBBBT Large Tower
EDBBBC Missile Control Center
EDBBHQ Headquarters
EDBBSI Silo
EDBBRA Radar
EDBBEN1 Tunnel entrance (surface)
EDBBEN2 Tunnel entrance (tunnel)
EDBBSS Space port
EDBBLZ Landing Zone
EDBUC Recycler [MP]
EDBHT Heavy Tower [MP]
EDBART Artillery [MP]
UCS buildings
UCSBBA Vehicle Production Center
UCSBFA Weapons Production Center
UCSBPP Power Plant
UCSBPR Nuclear Reactor
UCSBTB Ore Transport Base
UCSBET Energy Transmitter
UCSBRF Refinery
UCSBRC Research Center
UCSBAB Aerial Supply Depot
UCSBWB Ship Yard
UCSBFO Fortress
UCSBST Small Tower
UCSBBT Large Tower
UCSBPB Plasma Control Center
UCSBPC Plasma Cannon
UCSBHQ Headquarters
UCSBSD SDI Defense Center
UCSBSH Shadow Tower
UCSBTE Teleport
UCSBEN1 Tunnel Entrance (surface)
UCSBEN2 Tunnel Entrance (tunnel)
UCSBSS Space Port
UCSBLZ Landing Zone
UCSBUC Recycler [MP]
UCSBHT Heavy Tower [MP]
UCSBART Artillery [MP]
LC buildings
LCBBF Main Base
LCBPP Solar Power Plant
LCBBA Solar Battery
LCBMR Mine
LCBSR Ore Transport Refinery
LCBRC Research Center
LCBAB Aerial Supply Center
LCBGA Guardian
LCBDE Defender
LCBHQ Headquarters
LCBSD SDI Defense Center
LCBWC Weather Control Center
LCBSS Space Port
LCBSB Solar Cell
LCBLZ Landing Zone
WLASER Laser Wall
LCBPP2 Plantium Power Plant [MP]
LCBCC Control Center [MP]
LCBUC Recycler [MP]
LCBNE NEST [MP]
LCBART Artillery [MP]
LCBEN1 Tunnel entrance (surface) [MP]
LCBEN2 Tunnel entrance (tunnel) [MP]

Research identifiers
Research identifiers can be used to enable or disable research production (disabled research can't be researched) with function player.EnableResearch and also to and researches for player (reesarch is available without productioin) with function player.AddResearch. If you are using function AddResearch remember that researches must be add in specific order: from beginning (root) of research tree. So if you want to give player f.e. Kruszchev tank (research RES_ED_UHT1) add researches in following order:
rPlayer.AddResearch(RES_ED_UST2);
rPlayer.AddResearch(RES_ED_UST3);
rPlayer.AddResearch(RES_ED_UHT1);
Also you should call AddResearch function only at begin of mission script (in first state), and in campaign use this function combined with EnableResearch (to avoid giving already produced researches).
Neutral researches are available for all races.

Identifier Name
ED researches
RES_ED_UST2 Upg: Pamir
RES_ED_UST3 Upg: Pamir
RES_ED_UMT1 Siberia
RES_ED_UMT2 Upg: Siberia
RES_ED_UMT3 Upg: Siberia
RES_ED_UMI1 Mine Layer
RES_ED_UMI2 Upg: Mine Layer
RES_ED_UMW1 Caspian
RES_ED_UMW2 Upg: Caspian
RES_ED_UMW3 Upg: Caspian
RES_ED_UHW1 Volga
RES_ED_UHW2 Upg: Volga
RES_ED_UHT1 Kruszchev
RES_ED_UHT2 Upg: Kruszchev
RES_ED_UHT3 Upg: Kruszchev
RES_ED_UBT1 Ural
RES_ED_UBT2 Upg: Ural
RES_ED_USS2 Upg: Irkutsk
RES_ED_USS3 Upg: Irkutsk
RES_ED_UHS1 Leviathan
RES_ED_UHS2 Upg: Leviathan
RES_ED_UA11 Cossack
RES_ED_UA12 Upg: Cossack
RES_ED_UA21 Grozny
RES_ED_UA22 Upg: Grozny
RES_ED_UA31 Han
RES_ED_UA32 Upg: Han
RES_ED_UA41 Thor
RES_ED_UA42 Upg: Thor
RES_ED_WCH2 Upg: Chaingun
RES_ED_ACH2 Upg: Helicopter Chaingun
RES_ED_WCA2 Upg: Cannon
RES_ED_WHC1 Heavy Cannon
RES_ED_WHC2 Upg: Heavy Cannon
RES_ED_WSR1 Rocket Launcher
RES_ED_WSR2 Upg: Rocket Launcher
RES_ED_WSR3 Upg: Rocket Launcher II
RES_ED_ASR1 Helicopter Rocket Launcher
RES_ED_ASR2 Upg: Helicopter Rocket Launcher
RES_ED_WMR1 Heavy Rocket Launcher
RES_ED_WMR2 Upg: Heavy Rocket Launcher
RES_ED_WMR3 Upg: Heavy Rocket Launcher II
RES_ED_AMR1 Helicopter Heavy Rocket Launcher
RES_ED_AMR2 Upg: Helicopter Heavy Rocket Launcher
RES_ED_WHR1 Ballistic Rocket Launcher
RES_ED_WSL1 Laser Cannon
RES_ED_WSL2 Upg: Laser Cannon
RES_ED_WSL3 Upg: Laser Cannon
RES_ED_WHL1 Heavy Laser Cannon
RES_ED_WHL2 Upg: Heavy Laser Cannon
RES_ED_WHL3 Upg: Heavy Laser Cannon
RES_ED_WSI1 Ion Cannon
RES_ED_WSI2 Upg: Ion Cannon
RES_ED_WHI1 Heavy Ion Cannon
RES_ED_WHI2 Upg: Heavy Ion Cannon
RES_ED_AB1 Bomb Bay
RES_ED_AB2 Upg: Bomb Bay
RES_ED_BMD Medium Defense Building
RES_ED_BHD Heavy Defense Building
RES_ED_SGen   Power Shield Generator 600 PSU
RES_ED_MGen   Power Shield Generator 1200 PSU
RES_ED_HGen   Power Shield Generator 1800 PSU
RES_ED_RepHand Repairer
RES_ED_RepHand2 Upg: Repairer
RES_ED_SCR   Screamer (noise generator)
RES_ED_SCR2   Upg: Screamer (noise generator)
RES_ED_SCR3   Upg: Screamer II (noise generator)
RES_ED_MSC2 Upg: 105 mm Bullet
RES_ED_MSC3 Upg: 105 mm Bullet
RES_ED_MSC4 Upg: 105 mm Bullet
RES_ED_MHC2 Upg: 120 mm Bullet
RES_ED_MHC3 Upg: 120 mm Bullet
RES_ED_MHC4 Upg: 120 mm Bullet
RES_ED_MHR2 Upg: Ballistic Rocket
RES_ED_MHR3 Upg: Ballistic Rocket
RES_ED_MHR4 Nuclear Ballistic Rocket
RES_ED_MB2 Upg: Bomb
RES_ED_MB3 Upg: Bomb
RES_ED_MB4 Nuclear Bomb
RES_EDUUT Unit Transporter [MP]
RES_EDUSTEALTH Stealth unit [MP]
RES_ED_USM1 Kiev (submarine) [MP]
RES_ED_USM2 Upg: Kiev [MP]
RES_EDWAN1 Antirocket [MP]
RES_EDWAA1 AA Gun [MP]
RES_EDWEQ1 Earthquake gen. [MP]
RES_EDWEQ2 Upg.Earthquake gen. [MP]
RES_EDBHT Heavy Tower [MP]
RES_ED_ART Artillery [MP]
RES_ED_BC1 Buildings capturer [MP]
UCS researches
RES_UCS_USL2 Upg: Tiger I
RES_UCS_USL3 Upg: Tiger II
RES_UCS_UML1 Spider (6 legged chassis)
RES_UCS_UML2 Upg: Spider I
RES_UCS_UML3 Upg: Spider II
RES_UCS_UHL1 Panther (2 legged heavy chassis)
RES_UCS_UHL2 Upg: Panther I
RES_UCS_UHL3 Upg: Panther II
RES_UCS_U4L1 Grizzly (3 legged heavy chassis)
RES_UCS_U4L2 Upg: Grizzly
RES_UCS_U4L3 Upg: Grizzly II
RES_UCS_UBL1 Jaguar (2-legged heavy chassis)
RES_UCS_UBL2 Upg: Jaguar
RES_UCS_UMI1 Minelayer
RES_UCS_UMI2 Upg: Minelayer
RES_UCS_USS1 Shark (small ship)
RES_UCS_USS2 Upg: Shark
RES_UCS_UBS1 Hydra (ship)
RES_UCS_UBS2 Upg: Hydra
RES_UCS_UBS3 Upg: Hydra II
RES_UCS_UOH2 Upg: Harvester
RES_UCS_UOH3 Upg: Harvester II
RES_UCS_UAH1 Upg: Harvester III
RES_UCS_UAH2 Upg: Harvester IV
RES_UCS_UAH3 Upg: Harvester V
RES_UCS_GARG1 Gargoyle (fighter)
RES_UCS_GARG2 Upg: Gargoyle
RES_UCS_GARG3 Upg: Gargoyle II
RES_UCS_BOMBER21 Bat (bomber)
RES_UCS_BOMBER22 Upg: Bat
RES_UCS_BOMBER31 Dragon (heavy bomber)
RES_UCS_BOMBER32 Upg: Dragon
RES_UCS_WCH2 Double Chaingun
RES_UCS_WACH2 Upg Gargoyle Chaingun
RES_UCS_WSG1 Grenade Launcher
RES_UCS_WSG2 Upg: Grenade Launcher
RES_UCS_WHG1 Heavy Grenade Launcher
RES_UCS_WHG2 Upg: Heavy Grenade Launcher
RES_UCS_WSR1 Small Rocket Launchers
RES_UCS_WSR2 Upg: Small Rocket Launchers I
RES_UCS_WSR3 Upg: Small Rocket Launchers II
RES_UCS_WASR1 Gargoyle Rocket Launcher
RES_UCS_WASR2 Upg: Gargoyle Rocket Launcher
RES_UCS_WMR1 Rocket Launchers
RES_UCS_WMR2 Upg: Rocket Launchers I
RES_UCS_WMR3 Upg: Rocket Launchers II
RES_UCS_WAMR1 Bomber Rocket Launcher
RES_UCS_WAMR2 Upg: Bomber Rocket Launcher
RES_UCS_WSP1 Plasma Cannons
RES_UCS_WSP2 Upg: Plasma Cannons
RES_UCS_WHP1 Heavy Plasma Cannons
RES_UCS_WHP2 Upg: Heavy Plasma Cannons I
RES_UCS_WHP3 Upg: Heavy Plasma Cannons II
RES_UCS_WAPB1 Bomb Bay
RES_UCS_WAPB2 Upg: Bomb Bay
RES_UCS_WSD SDI Laser
RES_UCS_BMD Medium Defense Building
RES_UCS_BHD Heavy Defense Building
RES_UCS_RepHand Repairer
RES_UCS_RepHand2 Upg: Repairer
RES_UCS_SGen   Power Shield Generator 600 PSU
RES_UCS_MGen   Power Shield Generator  1200 PSU
RES_UCS_HGen   Power Shield Generator 1800 PSU
RES_UCS_SHD   Shadow Generator
RES_UCS_SHD2   Upg: Shadow Generator I
RES_UCS_SHD3   Upg: Shadow Generator II
RES_UCS_SHD4   Upg: Shadow Generator III
RES_UCS_MB2 Upg: Plasma Bomb
RES_UCS_MB3 Upg: Plasma Bomb
RES_UCS_MB4 Upg: Plasma Bomb
RES_UCS_MG2 Upg: Grenade
RES_UCS_MG3 Upg: Grenade
RES_UCS_MG4 Upg: Grenade
RES_UCS_PC Offensive Plasma Cannon
RES_UCSUCS Cargo Salamander [MP]
RES_UCSUUT Unit Transporter [MP]
RES_UCS_USM1 Orca (submarine) [MP]
RES_UCS_USM2 Upg: Orca [MP]
RES_UCSWAP1 Gargoil Plasma Cannon [MP]
RES_UCSWAP2 Gargoil Plasma Cannon m2 [MP]
RES_UCSCAA1 AA PlasmaGun [MP]
RES_UCSCAA2 AA PlasmaGun II [MP]
RES_UCSWTSC1 Cannon 105mm [MP]
RES_UCSWTSC2 Double Cannon 105mm [MP]
RES_UCSWBHC1 Double Cannon 120mm [MP]
RES_UCSWBHC2 Quad Cannon 120mm [MP]
RES_UCSWAN1 Antirocket [MP]
RES_UCSWEQ1 Earthquake gen. [MP]
RES_UCSWEQ2 Upg.Earthquake gen. [MP]
RES_UCSBHT Heavy Tower [MP]
RES_UCS_ART Artillery [MP]
RES_UCS_BC1 Buildings capturer [MP]
RES_UCS_MSC2 Upg: 105 mm Bullet [MP]
RES_UCS_MSC3 Upg: 105 mm Bullet [MP]
RES_UCS_MSC4 Upg: 105 mm Bullet [MP]
RES_UCS_MHC2 Upg: 120 mm Bullet [MP]
RES_UCS_MHC3 Upg: 120 mm Bullet [MP]
RES_UCS_MHC4 Upg: 120 mm Bullet [MP]
LC researches
RES_LC_ULU2 Upg: Lunar
RES_LC_ULU3 Upg: Lunar
RES_LC_UMO2 Upg: Moon (medium tank)
RES_LC_UMO3 Upg: Moon
RES_LC_UCR1 Crater (heavy tank)
RES_LC_UCR2 Upg: Crater
RES_LC_UCR3 Upg: Crater
RES_LC_UCU1 Crusher (two cannon tank)
RES_LC_UCU2 Upg: Crusher
RES_LC_UCU3 Upg: Crusher
RES_LC_UME1 Meteor (fighter)
RES_LC_UME2 Upg: Meteor
RES_LC_UME3 Upg: Meteor
RES_LC_UBO1 Thunderer (bomber)
RES_LC_UBO2 Upg: Thunderer
RES_LC_WCH2 Upg: Chaingun
RES_LC_ACH2 Upg: Air Chaingun
RES_LC_WSR1 Rocket Launcher
RES_LC_WSR2 Upg: Rocket Launcher
RES_LC_WSR3 Upg: Rocket Launcher
RES_LC_ASR1 Air Rocket Launcher
RES_LC_ASR2 Upg: Air Rocket Launcher
RES_LC_WMR1 Heavy Rocket Launcher
RES_LC_WMR2 Heavy Rocket Launcher upg.1
RES_LC_WMR3 Heavy Rocket Launcher upg.2
RES_LC_AMR1 Air Heavy Rocket Launcher
RES_LC_AMR2 Air Heavy Rocket Launcher upg.1
RES_LC_WSL1 Electro-Cannon
RES_LC_WSL2 Upg: Electro-Cannon
RES_LC_WHL1 Heavy Electro-Cannon
RES_LC_WHL2 Upg: Heavy Electro-Cannon
RES_LC_WSS1 Sonic Cannon
RES_LC_WSS2 Upg: Sonic Cannon
RES_LC_WHS1 Heavy Sonic Cannon
RES_LC_WHS2 Upg: Heavy Sonic Cannon
RES_LC_WAS1 Air Sonic Cannon
RES_LC_WAS2 Upg: Air Sonic Cannon
RES_LC_WARTILLERY Plasma Artillery
RES_LC_BMD Medium Defense Building
RES_LC_BHD Heavy Defense Building
RES_LC_BWC Weather Control Center
RES_LC_SOB1   Detector
RES_LC_SOB2   Upg: Detector
RES_LC_SHR1 Shield Recharger
RES_LC_SHR2 Upg. Shield Recharger m1
RES_LC_SHR3 Upg. Shield Recharger m2
RES_LC_SGen   Power Shield Generator  1200 PSU
RES_LC_MGen   Power Shield Generator  2400 PSU
RES_LC_HGen   Power Shield Generator  3600 PSU
RES_LC_REG1   Regenerator
RES_LC_REG2 Upg. Regenerator m1
RES_LC_REG3 Upg. Regenerator m2
RES_LC_SDIDEF   SDI Defense
RES_LCUFG1 Fat Girl c2 [MP]
RES_LCUFG2 Fat Girl c3 [MP]
RES_LCUFG3 Fat Girl c4 [MP]
RES_LCUSF1 Super Fighter [MP]
RES_LCUSF2 Super Fighter m2 [MP]
RES_LCUNH New Hope [MP]
RES_LCUUT Unit Transporter [MP]
RES_LCCAA1 AA Rocket Launcher [MP]
RES_LCWAN1 Antirocket [MP]
RES_LCWAA1 AA Rocket Launcher (building) [MP]
RES_LCWEQ1 Earthquake gen. [MP]
RES_LCWEQ2 Upg.Earthquake gen. [MP]
RES_LCBPP2 Plantium Power Plant [MP]
RES_LCBNE NEST [MP]
RES_LC_ART Artillery [MP]
RES_LC_BC1 Buildings capturer [MP]
Neutral researches (for all races)
RES_MCH2 Upg: 20 mm Bullets
RES_MCH3 Upg: 20 mm Bullets
RES_MCH4 Upg: 20 mm Bullets
RES_MSR2 Upg 1: Rocket (guided: 25%)
RES_MSR3 Upg 2: Rocket (guided: 50%)
RES_MSR4 Upg 3: Rocket (guided: 100%)
RES_MMR2 Upg: Heavy Rocket (guided: 25%)
RES_MMR3 Upg: Heavy Rocket (guided: 50%)
RES_MMR4 Upg: Heavy Rocket (guided: 100%)

Artifact identifiers
Artifact identifiers can be used in function mission.CreateArtefact to create normal or special (handled by event mission.Artefact) artifacts.

Identifier Name
Normal artifacts
NEAAMMO Ammunition
NEAENERGY Energy
NEAGIVESHIELD Shield generator
NEAMAXHP Full repair
NEAGIVEMONEY Money 10 000 CR
NEASHOWMAP0 Show surface map
NEASHOWMAP1 Show tunnel map
Special artifacts (script-handled)
NEASPECIAL1 Artifact
NEASPECIAL2 Artifact
NEASPECIAL3 Artifact
NEASPECIAL4 Artifact
NEASPECIAL5 Artifact
NEASPECIAL6 Artifact [MP]
NEASPECIAL7 Artifact [MP]
NEASPECIAL8 Artifact [MP]
NEASPECIAL9 Artifact [MP]
NEASPECIAL10 Artifact [MP]
NEASPECIAL11 Artifact [MP]
NEASPECIAL12 Artifact [MP]
NEASPECIAL13 Artifact [MP]
NEABANNERUCS Artifact [MP]
NEABANNERED Artifact [MP]
NEABANNERLC Artifact [MP]
NEACOMPUTER Artifact [MP]
NEASWITCH1 Artifact [MP]
NEASWITCH2 Artifact [MP]
NEAPLATE1 Artifact [MP]
NEAPLATE2 Artifact [MP]
NEAMONEY Artifact [MP]
NEAMINE Artifact [MP]